"And if you gaze for long into an abyss, the abyss gazes also into you." ~Friedrich Nietzsche
Showing posts with label weaver. Show all posts
Showing posts with label weaver. Show all posts
Sunday, 16 December 2012
Craft of All Crafts
Plato talked of what he called the World of the Forms. Unlike Aristotle, who would say a chair (or whatever item you choose) is called a chair and is recognizable as a chair because it is the essence of chairness, that it's very existence makes it what it is, Plato would say we recognize it as a chair because it is modeled after the ideal chair in the World of the Forms. We recognize it as a chair based recognizing it for something following the plan for what a chair should be.
Both these viewpoints have merit, and both can be seen as simultaneously true if you can grasp paradox. Aristotle's chair is a very real, physical chair, concrete and tangible. Plato's chair is a reflection, an image, an illusion you could say. Seen together, you get the model of most esoteric understandings of the universe, from the Hindu Maya, the Dream, to the Taoist Yin and Yang out of Tao and Te, from the Kabbalist upper and lower heavens and earths, and the Sepherot and Qippot, to the Celtic world and otherworld.
These themes run strong in many forms of traditional witchcraft, but especially in Grimr. While some take on only Plato's view, seeing the material world as an illusion to be rejected, others take on Aristotle's view, seeing the otherworld as within us, to teach us about the outer world which is the only reality. Grimr holds Plato's and Aristotle's views in paradox. In some ways, the material world is an illusion, a reflection of worlds beyond, seen through a mirror darkly. In other ways, the material is very real, and any rejection of it is embracing illusion and moving away from Truth. For the separation of the worlds is the true illusion, and the Threads stretch through all worlds and the Tree and River and Web reach in both directions.
Looking at Plato's view more closely, specifically in the context of what is often called the Craft, we see a pattern take form. It is significant that it almost seems each medieval craft had mystic and esoteric teachings and practice as part of their guilds and societies.
We see, most significantly and surviving, the Freemasons. There was a time it was made up of actual stone masons performing their trade, though it's more often symbolic and esoteric masonry today. The esoteric secrets and understandings are crouched in stone mason terminology and techniques, and the legends and myths are set in this context.
Another often commented on example is the Horsemen's Word, primarily in Scotland, which was strong and thriving from all evidence around the time of the turn of the 1900s, but has since died out. There are some surviving accounts and descriptions pointing to an esoteric tradition of Cainite nature focused around horses and their training and care.
Smiths were thought to be magical in their craft, turning raw metal into weapons and tools and other useful forms. It's no coincidence that many cultures had smithing gods and goddesses. Smiths were treated with awe ranging from respect to fear. There's some evidence of lore passed down master to apprentice in at least some cases that went beyond just the practical elements of their craft.
Weavers have always been associated with Fate, most cultures having weaver and weaving gods and goddesses who were usually tied to Fate or Destiny in some way. In most of the Middles Ages, and also outside that era depending on location, weaving was a male profession. Weavers seemed to have had a similar awe as smiths in many places, transforming plants into cloth and clothes, something people depended on as much as what the smith created. But the respect seems less, and the fear closer to distrust. In many areas, weavers were trusted about as much as gypsies, in other words not much. There seems to have also been esoteric lore related to weaving passed down.
You see similar things with potters, with sailors, with tinkers. Each skilled profession, each group that can be called a craft, seems to have had their lore and myth and secrets, specific to their craft. There's a saying in Hawaii, 'a'ohe pau ka 'ike i ia hā lau ho'okahi, all knowledge is not taught in one shed. Each craft, each profession, teaches that which relates to their field, their understanding, their craft. The truths shown in how a thread is spun are meaningless to a mason, and a weaver knows nothing of plumbing a wall.
To come back to Plato's idea, each of these professions, each of these crafts, reflects the ideal Craft in the World of the Forms. Each is made after the original, but none can fully capture that original, for they are but reflections. The ideal Craft, the perfect Craft, can be seen through each craft, they can each teach part of it, but none are the Craft, the Craft of all crafts.
There's a reason witchcraft is so hard to define. A mason works with stone. A carpenter works with wood. A smith works with metal. I weaver works with thread and twine. A husbandman works with animals. But what does a witch work with? Power? Energy? Spirits? Fate? It can't be defined because it's not a simple craft, it is the Craft, the Craft of all crafts, that which all other crafts flow out of and are a reflection of.
We don't practice a craft. We practice THE Craft. The Craft of all crafts.
FFF,
~Muninn's Kiss
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Tuesday, 1 November 2011
The Seed of Inspiriation
In Kabbalah, there are four worlds, the World of Emanations, the World of Creation, the World of Forms (if you know Plato, you'll get that one), and the World of Action. We live in the World of Action, which is the world change occurs in, and those changes ripple back up to the higher worlds. Everything in our world begins in the the World of Emanations as seeds of an idea. You can see these as pre-thoughts, pre-ideas. This is the Yod floating in the Zoid that will become creation. In that Yod are all the letters. It is the seed from which everything comes, the DNA of the universe, if you will. From the seed of an idea in the World of Emanations grows an idea fully formed. This idea is in the World of Creation. This idea grows into a plan, in the World of Forms. The World of Forms, or Plato's World of the From, is the blueprint for what's in our world. And the plan is put into action in the World of Action. All Hebrew roots are verbs, not nouns.
The Gather has spent generations gathering berries, gathering nuts, gathering herbs. She (or he) has seen that the seed falls to the ground, and that from it grows a new plant. This is the seed (ha!) of an idea, the World of Emanations. It dawns on her one day, after all those generations, that maybe the seeds she gathers can be grown, so she doesn't have to worry about where to find them. This is the idea, the World of Creation. She decides to try it, decides which seed to try, where to plant them. This is the plan, the World of Forms (I typed World of Farms; lol). She gathers them and plants them and they grow. The action in the World Of Action. Previous generations might have had the seed, but never had the idea. They might have had the idea but never formed the plan. They might have made a plan but never put it into action.
The Gather is now the Farmer. She watches the plants grow. And one day, made her, maybe a later generation, notices that when one left or branch becomes sick, it spreads through the plant. There is another seed. She realizes maybe she can cut the deceased leaf or branch off to save the rest. Another idea. She figures out she can use the knife she uses to skin animals or cut herbs to cut off the leaf or branch. Another plan. She does so. Another action, and pruning becomes part of life. And so on.
The Hunter has been watching the wolf hunt for generations. He (or she) has learned from it, improved how he hunts, generation by generation. One day, he wonders what it would be like to hunt with the wolf instead of watch, instead of hunt apart from the wolf. This is the seed of an idea, the World of Emanations. He wonders if he can catch the wolf, and train it to hunt with him. This is the idea, the World of Creation. He makes a plan to lure the wolf in with food, get the wolf comfortable with him. This is the plan, the World of Forms. He does it, and ends up with a wolf half trusting him, eventually hunting with him, sharing life and food with him. The action in the World of Action. And, once again, each step might have happened in previous generations, but it wasn't until him that it was carried out.
And he or his descendant observes the wolf, seeing it's strengths, it's weaknesses. And they make the connection that with humans, a strong father usually has stronger children, a smart, sunning father usually has smarter children than the ones that aren't as bright. This is another seed. He wonders if he got two wolves with the strengths he wants with another one with the same strengths whether the pups would be better than normal. Another idea. He decides to observe more wolves, either wild ones or the ones he's hunted with, find the ones with the strengths he wants, and get them together to bred. Another plan. And he does so. Another action. And so on.
A man named J. H. Muller, in 1786, wondered if a mechanical machine, a difference engine, could be designed that could do calculations for him. This was the seed of an idea, the World of Emanations. A man named Charles Babbage proposed such a machine in 1822 and set about doing so, designed an analytical engine and an improved difference engine. They were built but too expensive to manufacture. This was the idea, the World of Creation. A man named Konrad Zuse in 1936 designed a new machine from the idea of a difference engine. His design didn't do one operation, or several operations like the ones before, but could be programmed to do different things. This was the plan, the world of Forms. And from there, the modern computer evolves, the action in the World of Action.
I could go on, but my point is that an idea forms that leads eventually to an action. The idea comes first, not the technology. Sometimes the idea is successful, sometimes not, but often the failure leads to new seeds, which lead to new ideas. In scientific terms, the seed is a question, the idea is a hypothesis, the plan is the design of the experiment, and the action is the experiment itself. And it's our culture, our lifestyle, our setting (which is the term I use in my Social Dynamics) that provides the experiences that bring about the seed of an idea. Our Gatherer wouldn't have thought to plant seeds if she didn't gather them first. Our Hunter wouldn't have thought to domesticate a wolf if he hadn't been following the same herds. Muller, and engineer in the Hessian army, wouldn't have thought of building the difference engine if he hadn't seen the steam powered machines of his time. He also, by the way, designed and built and improved version of Leibniz' adding machine. Leibniz added division and multiplication to Pascal's calculator and invented the first mass produced calculator. Without Pascal's seeds, ideas, plans, and actions, Leibniz couldn't have done what he did. Without Leibniz, Muller couldn't have done what he did. All this lead to the first computer, which changed the world. So the seeds that brought about the computer, the ideas, the culture, started at the latest in 1642 with Pascal's mechanical calculator. The ideas that led to the computer took almost three hundred years to get to the first computer and it's been almost 80 years to get where we are. Technology comes from ideas. Then technology spawns new ideas, which spawn new technology, and so one. A cycle, a process, thought begets change, change begets thought. Technology doesn't develop apart from thought, in isolation from an idea that came from the culture and the setting of the culture.
The question is, why the 'sudden' change? Why, after thousands and thousands of years, generations and generations of observing these same things, living this same way, with little change, why, 'suddenly' does someone change all that? What plants the seed of an idea in the first place, since it never happened before that point? Around the same time, independently, in at least six places, the change occurs, the seed is planted, germinates, and grows, and the world is never the same.
The changes that occurring in lifestyle and technology (the square house, the domestication, the pottery, the metal working, the walls), and the supposition made from these of the changes in thinking, the changes in world view, all these things are interesting but don't get us to the meat of it. These things are the elements, the symbols, in the Mystery Traditions, the elements the initiate sees when they're ready, be it the Eleusinian Mysteries, the Dionysian Mysteries, the Arcadian Mysteries (my personal favourite), the Mithraic Mysteries, the Orphic Mysteries, the Isis Mysteries, early Christianity, or even modern Feri. The element, the symbol, the Key, only has meaning to the initiate because they are ready for the Mystery they point to. This is the heart of mysticism, moving beyond the symbols and elements to the Mystery behind them. To me, the societal changes are only interesting in that they point to the changes in thinking to brought them about and that they brought about, and those changes are only interesting because the point to the Mystery that caused the initial change, the Catalyst, the planting of that seed of an idea.
Something changed. Something in six places (is there a seventh we're missing, I wonder) about the same time, after generations upon generations, thousands upon thousands of years (Carl Sagan is saying billions and billions in my head right now). Was it greed that lead to stockpiling, and that to the rest? I think not. The first things they started stockpiling were food, plants and animals, but you couldn't do that without first domesticating them. It was the realization that they could domesticate that came first, then the action, and only then did greed come in.
But what changed? Someone drank from the Welsh Cauldron of Inspiration. Someone was given fire by Promethius. Someone gave up an eye to drink of the Well of Wisdom. Someone saw a burning bush and turned aside. Someone ate from a forbidden tree and gained knowledge. Someone was baptised in the River Jordan and had the Spirit descend on them like a dove. Someone was sitting by a river beneath a tree and realized there was another way. Someone wrestled with G-d in the night. Someone was taught by angels. Something happened, and someone, well, at least six someones, realized there was another way beyond what had always been true, the way things had always been.
Not saying it was G-d or a god coming to them, or anything else particularly, just that something changed, something planted that seed, and everything changed, first with them, then their family, then their neighbours and so on. Not in everyone, of course, but it rippled out like a still pond when a rock is thrown in. And once that seed of an idea was planted, nothing could ever go back.
From Cain's, the farmer's, line, not from the nomad line, Lamech's wife Adah gave birth to Jabal and Jubal, and his wife Ziilah gave birth to Tubal-Cain and Naamah. Jabal is said to be the father of all who live in tents and raise livestock, the nomad herders we've talked about. Jubal is the father of all who play stringed instruments and pipes. Tubal-Cain to all those who forge tools of bronze and iron (and weapons). And by Jewish tradition, Naamah is the mother of all demons. Many British traditions look to this passage. Hence, the Clan of Tubal-Cain, which the association with metal working. There's a change here. the beginning of stringed instruments, the beginning of forging. And these things are in the line of Cain, the farmer, who is contrasted with the line of Seth which is seen as the good line. The author(s) of Genesis seem to think the change brought about in the Neolithic Revolution was a bad thing, just as eating of the Tree and gaining Knowledge is shown as bad. But the witchcraft traditions usually look to Cain and the line of Cain. I find that interesting.
From a 1600s York manuscript:
"Before Noah flood there was a man called Lamech as is written in the Scriptures in ye Chatr of Genesis And this Lamech had two wives ye one named Adah by whome he had two sons ye one named Jabell ye other named Jubell And his other wife was called Zillah by whome he had one son named Tubelcaine & one Daughter named Naamah & these four children founded ye beginnings of all ye Sciences in ye world viz Jabell ye oldest Sone found out ye Science of Geomatre he was a keepr of flocks and sheep Lands in the Fields as it is noted in ye Chaptr before sd And his bother Jubell found ye Science of Musicke Song of the Tongue harpe & organ And ye third brother Tuball Caine found ye Science called Smith Craft of Gold Silvr Iron Coppr & Steele & ye daughter found ye ara of Weaving And these persons knowing right well yt God would take vengencance for sinne either by fire or water wherefore they writt their severall Sciences yt they had found in two pillars of stone yt might be found aftr Noah his Flood And ye one stonbe would not burn wth fire & ye othr called Lternes because it would not dround wth wtr etc."
Four children, the Herdsman or Horseman, the Musician or Bard, the Smith, and the Weaver. All of these hold importance in the later witchcraft of Europe and the British Isles.
The other common thing in many witchcraft traditions is the Watchers, coming down and teaching mankind all sciences and magic, including the things listed in the previous quote. The story is of the Watchers watching humans and falling in love with the women (from Genesis and from Sumerian myths) and having children, the giants and men of renown in the Tanakh, the "witchblood" in some witch traditions. And they taught man these things. Science and math, forging and weaving, magic and witchcraft, domestication and farming. Basically, that the Neolithic Revolution came about from their teaching. The seed of the idea. The fire from heaven. The Inspiration. In Sumerian myth, the Apkallu were seven, associated with seven stars. They are the Watchers and taught mankind, bringing about the first civilization, Sumer. In Cochrane's Basic Structure of the Craft, there are seven wind gods, the sons of Night and Man, the seven stars. In Feri, there are seven Guardians, who are the true teachers of the witch. They are the watchers, and they are seven stars.
Regardless of whether there were watchers or whatever, that point, that seed, that inspiration, that formed in six places around the same time is ingrained in the psyche, the cultural memory, of the people of the earth, and seems present in one form or another in the myths of people throughout the world. That moment that began the Neolithic Revolution that is such a Mystery is remembered and engraved in all of us.
And that, I think, is the important part of the study of the Neolithic Revolution. And the ultimate goal and central pillar of mysticism. And the essence of witchcraft.
FFF,
~Muninn's Kiss
Tuesday, 18 October 2011
On Centres, Actions, Webs, and Spiders
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| Image from National Geographic. |
Another is the mantra, "Each person is responsible for their own action." This mantra is very important in defining my personal ethics and is very important in informing my understanding of not just the human world, but the natural and spiritual worlds as well. The following passage from Riding Windhorses expresses this mantra in a very well and in a way that makes a lot of sense to me. This is in the context of Northern Asian shamanism, primarily among the Siberian and Mongolian peoples.
"Shamanism is concern with personal power and bringing good fortune into one's life. In the context of the cosmology described above, one must remember the saying, 'Everyone has his own universe, everyone has his own path.' While every day brings an individual into contact with the personal worlds of others, the core issues of life lie within one's personal universe. In this individual aspect of the cosmos, a person stands at the perfect center of the universe, supported by Mother Earth and enveloped in the clear blue vastness of Father Heaven. At the center one's cosmic soul (suns) shines as a bright white star, and the body soul (ami) is a red point of light. One can fly freely within the vastness of space or travel upon the earth. Because one has his or her own path, one is ultimately responsible for his or her own actions."This also expresses a lot of other important concepts in my beliefs and practice. Present here is the concept of the Guardian of the Centre, and also of Witch Herself. Modern science and common belief says that it is pure ego to say the earth is the centre of the universe, and especially to say yourself is the centre. But who doesn't feel, at least subconsciously, that they are the centre? That doesn't mean no one else is important, or that all should serve and cater to you, or that it's all about you. But you relate to the world from your own person, not from the centre of the galaxy or solar system, nor even from the person you hold most dear. You relate to the world from your own person, so that is the centre of your world. You are the centre of the web, the weave. All the threads in your life radiate out from you, connecting you to the things and beings around you.
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| The Fable of Arachne by Velazquez, image from Hellenica. |
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| Horizontal Traditional Loom, Centre Cultural Alexandra David-Neel. |
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| The Norns |
O.E. wyrd "fate, destiny" (n.), lit. "that which comes," from P.Gmc. *wurthis (cf. O.S. wurd, O.H.G. wurt "fate," O.N. urðr "fate, one of the three Norns"), from PIE *wert- "to turn, wind," (cf. Ger. werden, O.E. weorðan "to become"), from base *wer- "to turn, bend" (see versus). For sense development from "turning" to "becoming," cf. phrase turn into "become." The modern sense of weird developed from M.E. use of weird sisters for the three fates or Norns (in Germanic mythology), the goddesses who controlled human destiny. They were usually portrayed as odd or frightening in appearance, as in "Macbeth," which led to the adj. meaning "odd-looking, uncanny," first recorded 1815. (http://www.etymonline.com/index.php?term=weird)
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| Frigg Weaving the Clouds |
Wyrd itself is Fate, the web of all things that were once whole. Orlog is the ever changing threads which are found in the athem. It is the fate of the individual itself. Orlog affects hamingja and vice versa. The hamingja bears the orlog in this life. By fulfilling and bettering the hamingja, one takes care of orlog. This in turn “feeds” the fetch, or spirit, by fulfilling fate and bringing the fetch one step closer to completing the true “Great Work.” So it would seem that Orlog is the transmitter of wyrd to the hamingja and that by improving hamingja one can create a better wyrd for the future. (http://artesmagicae.blogspot.com/2010/08/following-is-second-chapter-from-book.html)
The Athem is the spirit cord, divine spark or “breath of life” which flows through us. These cords, which all things possess are the “Threads of Fate” which tie all things together. It is when these “threads” cross that we become attached to another being or thing and thus generate more “fate” (understood by most modern cultures as karma.) It is the series of all athems which bind all things together in the great tapestry of Fate. It is both a completion and destruction of the tapestry, by resolving all fate that we shall finally achieve the Great Work as a universe and allow the Godhead to be whole again. Each athem by itself also binds together each part of the individual anthropos. It is through the athem that we make contact with entities of spirit and, indeed, our own spirits. This is because the athem is in constant contact with the spiritual forces of the universe. It is interesting that the Egyptians seem to have believed that life ended when the ka left the body, which seems to support our analysis here. (http://artesmagicae.blogspot.com/2010/08/following-is-second-chapter-from-book.html)
The fetch is the portion of the soul complex that truly lives on after we are no more. It is what truly carries wyrd from life to life. (http://artesmagicae.blogspot.com/2010/08/fetch-true-spirit-and-meaning-of-life.html)(Note that he is using the word fetch differently than I used above, much closer to what I mean by Godself. Read his whole articles to understand his use of it, which is Germanic in origin, whereas my usage comes from Feri.)
So, according to Dr. R.J. Thompson, we have the fetch (Godself) carrying wyrd between lifetimes, with the wyrd residing in the athem. These cords, the athem, the "Threads of Fate", is what I'm talking about here.
The Godself, the (Greater) Neshamah is made up of three parts in Kabbalah, the (lesser) neshamah, the chiah, and the yechidah. In the way I see these, the (lesser) neshamah contains our capacity for love, the chiah contains our True Will, and the yechidah our Divine Sparks, which are also the Threads of Fate. The yechidah is the athem Dr. Thompson talked about. It connects us with the Divine, to which all things are connected. The yechidah is our Soul Root, which grows in the soil of the Divine. Picture an upside down tree, with the roots in the ground above and the branches reaching for the sky below, which is our world, the World of Action.
These "Threads of Fate" are Neshamah's web. Just as Fetch's web, the aka threads, connect to all things she has touched, to the Fetch of others, just as Talker's web, our social network, connects to all beings we interact with, to their Talkers, Godself's web, the Threads of Fate, connect her to the Godself of all others, and to the Divine, which is the same thing. She, too, sits at the centre of her web, for only our own Fate, our own Destiny is relevant to us. Other's actions effect us, other's threads cross ours, but only our own Fate matters in the end.
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| The Lady of Shalott, by William Holman Hunt, 1905 |
I am the Guardian of the Centre. I am Witch. I loose and I bind. I spin, I measure, I cut. I weave the tapestry of my life. I am responsible for it, and I have Power over it. I am Human, but I am also Divine. I am Fey. I am God Herself. I am the Nagara. I am the Tvennr. I am the Grimr. I am the Vordr. I am the Heidr. I am all things. And I am nothing. It is my world, my universe. I am the Centre. I am the Circumference of all.
FFF,
~Muninn's Kiss
Friday, 30 September 2011
Ylim: Weaver, Seeress, Mask of the Grimr
I first met the Grimr in a book called the White Hart
FFF,
~Muninn's Kiss
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