Showing posts with label initiation. Show all posts
Showing posts with label initiation. Show all posts

Thursday, 21 August 2014

Forming a New Working Group

What follows is a brief outline of an approach to forming a new working group.  I have deliberately attempted to make it general and not path, stream, or tradition specific.  These are mostly off the top of my head, so their usefulness for others might or might not be significant.  I’ve tried to include all the things I see as necessary and essential, and encourage the reader to think about these and determine what is useful and what isn’t.  Adapt it, re-work it, expand it, prune it.  I put it out for anyone to work with, as is.  Your mileage may vary and use it at your own risk.  I may later expand this into a more substantial work, I’m not certain.  I’ve given an attempt at defining a few terms at the end.



  1. The Virtue, the essence, the stream should be present first.  This is the guiding force on where the group goes and is essential for focus and success.  Those seeking to form a group need to establish this first.  The Virtue includes the lore, ethics, methods, spirits, and members, both living and dead, depending on the age of the group, and more than these things.  Without those elements, the Virtue is demonstrably absent, though the details will vary for each group.

  2. The Call, the sending out of the draw to bring those needed to the group, should be performed early, after the Virtue is present but before trying to get started.  The specifics of this will be specific to the stream and Virtue, and involve the spirits and the lore, and all the founding members of the new group.

  3. A vetting process, a way to weed out those that are called from those that are curious, those that meld well with the Virtue from those that do not, is necessary before taking in members.  Those starting the group should determine how they want to approach this.  This of course requires the Sight, decrement, and observation.  This should point toward an approach, as each of those seeking to form the group, presuming there isn’t just one, will have different skills.

  4. Clear goals for the group, what is the intent, and how to approach it, is necessary before inviting those called into the group, as these should be clearly described and enumerated to those coming in.  This does not mean those who are still in the vetting process, which could be quick or over time depending on the skills and needs of the group, don’t necessarily need this knowledge.  It should be clear to those starting the group, however, before that vetting process begins, so should be outlined prior, even if there is no one yet to share it with.  These should flow out of the Virtue, and relate to how the Call is conducted.

  5. The ethics of the group, stemming from the Virtue and consistent with the goals, should be clear and known to all members, possibly even those in the vetting process.  Their willingness to conform to these ethics should be part of that process, and should also connect with the way the Call is conducted.

  6. Commitment and dedication are necessary.  The bringing of new people into the group should include some type of agreement both on the group’s responsibility to the new member and the new member’s responsibility to the group.  This may take different forms, depending on the makeup of the group, the Virtue involved, and the cultural context the group exists within.  This should be outlined and refined before it is needed, based on the vetting process, ethics, goals, Call, and Virtue.

  7. Evolving methods are important.  The group should have an initial basis for working, built on the Virtue, Call, goals, and ethics.  This should be flexible and adaptable enough to begin to grow and evolve with the group needs, not set in stone.  To begin with, this is a framework, a skeleton, a place to start working from.

  8. The Initiation or Ordeal should be outlines.  This will vary greatly depending on stream and region, and should be based on spirit guidance and the lore.  It should not be something easy for the new member, should provide a clear transition into the group, include opportunity for the spirits to contribute, and be impactful, something not easily forgotten.  This doesn’t have to be the same for each new member, but there should be clear connections with different types of initiations and ordeals to each other, the lore, and the Virtue.

  9. The Pact or Oath should be defined.  This may or may not include an actual oath, depending on the stream, tradition, background, and ethics of those forming the group, and is different from the commitment and dedication, as this isn’t a pact or oath with the group, but with the spirits tied to the Virtue and participating in the Call.  This is the agreement between the spirits and the new member of the group.  This is important because you are not looking for, in the forming of a group, a clergy and a laity.  You want each member to have their own connection to the spirits, and thereby to the stream and Virtue.  This doesn’t need to be defined as an exact agreement or oath, the form should be defined, the purpose should be defined, but the specifics typically are better the new member’s own words unless the stream already has predefined words, as this makes it the new member’s own. The Pact or Oath can be part of the Initiation or Ordeal, or immediately following it, or as part of a ceremony or ritual later.  I favor the idea of during.


These last two parts aren’t just for new members, part of the receiving of Virtue involves Ordeal and Pact as well, and the new members are being connected to the existing Virtue through the act.

A few definitions that might or might not help:


  • Call - The sending out of a beacon, basically, to draw those that resonate with the group to the group, or to the founding member or members.  It both draws those that need to come to come, and establishes the group in the place it is performed.  The details and methods will vary based on tradition.

  • Initiation - The beginning of things, the rite or experience that brings a new member into the group, and, more importantly, introduces them to the spirits and the lore.  Often the same as an Ordeal, but can be separate.

  • Oath - A sworn agreement with the spirits or with the spirits as witness, with major consequences on breaking them.  Different from a Pact in that the one swearing is bound by the Oath, not the other party, whereas a Pact is mutually.  An Oath says, this is my commitment, a Pact says, if you will do thus, I will do thus.  In some cases, both will be present, in others one or the other.

  • Ordeal - An experience that has to be passed through, suffered, or survived in order to join the group.  Often the same as an Initiation, but can be separate.

  • Pact - An agreement between a person and the spirits, for mutual benefit, usually with both conditions for ending the Pact (if possible) and with the results of breaking the agreement.

  • Virtue - the essence and sum total of the group, stream, or tradition, including the lore and spirits, the Thread of Fate making up said stream, those that came before, are present, and will be part of it.  This is the life force or egregore of the group, but more than these.


FFF,
~Muninn's Kiss

Saturday, 23 March 2013

How to Perform an Initiatory Death, in Six Easy Steps


[Warning: this is a bit tongue and check, and stemmed from a discussion on a Facebook group that shall not be named, posted by someone who shall not be named, and discussed by people who shall not be named.  It is *mostly* satire and humour, but there is truth in it.  So take is as you will.]

So, how would one go about performing an initiatory death?  Or put another way, what is a generic way to perform a initiation, given no tradition for context, and no details on what is being looked for?  [Note: All initiation adherently is a death based initiation or an initiatory death.]

1.  Prepare the sacrifice, um, I mean victim, um, I mean novice or candidate for initiation.

Preparation would involve teaching, and tests to determine if they are plump enough, um, tender enough, um, dry enough, um, I mean ready for initiation.  The teaching should provide tools and techniques that will be helpful, a framework to understand the initiation (after the fact, if they survive), and a world view conducive to the initiation.  Testing should determine if they're "getting" the lessons at all, on a deeper level, and forcing them to apply them.  Basically, exercise to get them tender enough, um, to get them ready.

2.  Drive them or lead them to a remote place, in the mountains, out in a swamp, to a dense undisturbed forest, to somewhere remote and wild.  And a place you know the spirits and know the spirits are hungry, um, I mean active.

Plan the drive or hike to get them to the site about half an hour before sunset.  Make the journey there as long as possible, and mix silence with monologues about the spirits, getting them in the mood, and open.  The journey is half the experience.  The spirits like their prey frightened and scared, um, I mean, the spirits like a sense of mystery and mood.

3.  At the site, while the sun is still up, have them prepare a space.

Have them marking it off, set up props, I mean tools and worship items, get the space ready.  Make it clear to them that they are creating a sacred space for the monsters, I mean spirits, to manifest in, that it isn't for protection to keep things out, but a space for the initiation to occur.  But also that it is imperative that they don't leave the space, because something *BAD* will happen.  You don't want the spirit's meal to run away, they might turn on you.  Um, I mean, the sense of location will help with the initiatory experience.  While helping them get the space ready, talk about what they need to do, what the props, um, items mean.  All conversation should be about the coming experience, and you want as much conversation as possible, to whet the appetite of the spirits, um, I mean so the silence and night sounds are more impactful.  Candles or fire should be involved, but limited, so they go out at some point.

4.  Leave them.

Just before the sun sets, leave.  Tell them you will be back for them, but to call your name in an emergency.  Make it clear this is to be avoided.  Leave as silently as possible with no light yourself, not looking back.  Know the area well before hand.  Go far enough that you can't see the site, but can still hear in case the spirits need help with the butchering, um, in case the novice has some emergency you need to run them to the hospital for.

5.  Come back at Dawn and clean up the mess.

Put the props, um, items back in whatever they were carried up in, put out any coals, clean up any blood so it doesn't attract animals.

6.  If they are dead, hide the body.  If they are mad, take them back to down and drop them off in an alley and leave.  If they are a poet, take them back to your house, get water and food in them, let them sleep the day away to recover, then have a feast in the evening.

FFF,
~Muninn's Kiss

Monday, 31 December 2012

Hammer and Anvil: The Smith and the Craft


I've been thinking of Witch as Smith.  He (using male pronouns here but "she" is equally true and brings us to Brigid or Athena rather than Weyland or Hephaestus) is truly the master of all four classical elements (ignoring Spirit or Ether here, but if included, this would be the Smith himself).  Earth is the hammer and anvil, and the metal he works, but more elementally, earth is used in the annealing process to cool slowly verses water's fast cooling.  Air is the bellows, heating the fire hotter.  Fire is the heat, the shaper and temperer.  Water is the cooler and quencher, causing hardening.

The process of smithing shows a lot of things about the Smith and about the weapons and tools he makes.  It's interesting to see Witch as the Warrior (Hercules) that uses the weapons (Kornephoros, the Club Bearer) the Smith forges, the Hunter (Orion) using the weapons (ensis, the Sword, consisting of Theta Orionis C, Hatsya, and the Great Orion Nebula, and the Club, consisting on Betelgeuse [Orion's hand], Nu Orionis, Xi Orionis, Chi1 Orionis, and Chi2 Orionis) to hunt, and also the Ploughman (Bootes) using the plough (Ursa Major, the Big Bear, also called the Big Dipper, but in this context, the Plough pushed by Bootes).  Orion is significant to me this time around, because of an encounter during my recent bone rite, which I won't discuss here.  Bootes, the Ploughman, is significant, as several British traditions see him as Cain, who holds much significance in their mythos.  And Hercules is significant since a large portion of the constellations we have today are based on the myths relating to him.

So, what is a smith?  The English word smith comes from the Old English smið, meaning, not surprisingly, "one who works in metal".  This comes from the reconstructed Proto Germanic *smithaz, "skilled worker", from the reconstructed Proto Indo European *smei-, "to carve, cut".  So we could say a smith is one who carves or cuts to make something.  A stonemason could be called a stonesmith.  One who works with the Threads of Fate could be called a wyrdsmith or weirdsmith or fatesmith.  This is Witch.  Tin is white metal, so a tinsmith is a whitesmith.  Iron is black metal, so a ironsmith or steelsmith is a blacksmith.

Looking primarily with iron and steel smithing, blacksmithing, though much applies to other metals, here's a basic discussion of the stops.  A bit simplified, and written by myself who has never done any smithing, so don't use it as a guide.  This summary is for discussion sake.

First you take the iron or steel and heat it in fire and coals, using the bellows (Air) to raise the heat until the metal glows bright red.  Then you hammer the metal into the needed shape with the hammer on the anvil, heating it again periodically when it cools.  This is forging.

Next you anneal it, a process that decreases ductility, the compression of the metal under stress, and increase hardness, by aligning the metal.  This is done by burying the hot item in soil, in earth, until it cools slowly and naturally to a temperature that's cool to the touch.  This is repeated several times, heating the metal in a lower temperature fire than the forging process.

Third, you sharpen it if needed (some weapons and tools need sharpening, some don't), on a whetstone or file, or some other controlled grinding tool.

Once sharpening is done, it's time to demagnetize the item.  This keeps the filings from sharpening from sticking to the item, allowing the unneeded pieces to fall away instead of staying part of the item.  This is done by repeatedly heating the metal to an orange colour, then slowly heating it above red until a magnet won't stick to it.

The fifth part is quenching.  This is in water, oil, or brine, all Water for out purposes.  The item is quickly doused into the Water, cooling it rapidly.  It is left in the Water until it completely cools, resulting in through-hardening.

Next is tempering.  This is done by heating the item from the spine (the part away from the edge, the thickest part) until the spine glows yellow (so not as hot as the orange and a long way from the red).  This makes the item more flexible, so less brittle and less chance of it breaking.

Next you mount it if you need a handle or other wooden control piece.  This is typically done by heating the tang, the part the handle fits on, and using it to burn the hole needed into the wood.

The final step is polishing.  While this might seem needed for, say, a ploughhead, the purpose isn't purely ascetics.  This is the process of working out the imperfections and textures of the metal.  A rough plough will have more resistance in the soil and be harder to clean.  Basically, this is just sanding off the roughness, starting with course sandpaper or stone and working to finer and finer to make it as smooth as possible.

Let's look specifically at several of the Smith's tools.  Of note are the hammer and anvil, the forge and bellows, the whetstone and tongs, and the quencher and mound.  There are a number of other tools, and some of these are more representative than actual.  But they help in the current discussion.

And hammer and anvil tend to be the symbol most used for smithing.  Who doesn't think of them when they think of a smith?  The large man standing with a hammer in his hand, the metal on the anvil, striking it over and over.  The words of the English folksong, "Blacksmith", call out in the voice of Steeleye Span:

A blacksmith courted me
Nine months and better
He fairly won my heart
Wrote me a letter.
With his hammer in his hand
He looked so clever
And if I was with my love
I would live forever.

In practice, while that image does hold, it's simplistic.  First off, it was common to have a striker, who was an assistant, often an apprentice, who swung the sledge hammer when it was needed.  The smith, the master, would hold the metal in the tongs and direct the striker where it hit.  In addition to the sledge hammer, there were smaller hammers, which is where the image described above comes from.  There were often several for different jobs, and these were used along with many punches, used to create holes, chisels, used to chip at the metal, and other tools called swages, used to shape the metal.  There is also a hammer called a fuller or a creaser, a rounded hammer used to create grooves and to spread the metal.

An anvil is basically just a large, hard block of iron, tempered to handle the force of the shaping done against it.  It was primarily used during the forging process, when the metal is very hot and the force against it is hard.  Once the shaping began, the swage block was used instead.  A swage block is perforated and used for more fine work and finishing work.

Next we have the forge and the bellows, Fire and Air.  These are the heating part of the process.  The forge heats the metal, the bellows heat the fire, or more accurately, the bellows provide more oxygen to feed the fire of the forge, causing it to burn richer, and therefore hotter.  The forge is the heart of the smithy, and the bellows are it's lungs.  Without the forge, you can't smith.  Without the bellows, the forge can't be raised to the temperatures necessary for ironwork.  Another related craft to smithing is casting.  His also uses a forge, but requires much hotter temperatures, because instead of softening the iron or steel (or other metal), you need to completely melt it to pour it into a cast, giving its shape through fluid pouring then cooling instead of my solid pressure from the hammer.

The whetstone and the tongs aren't related in the way the hammer and anvil, and forge and bellows are, but they are two tools that are distinct from the others.

The tongs, obviously, are used to hold the hot metal.  You can't reach into the forge and pull out the metal with your hands, nor can you hold it in place when it's being hammered and worked while hot with your hands.  The tongs serve as an extension of your hand, fireproof and stable.

I use whetstone here to represent several different types of tools.  Not all smithies contain the same assortment, and different types of work require different assortments.  All are used for grinding and sharpening.  They are course, to different degrees, and all are used to remove, not to shape.  Shaping implies changing of what's there into a different form.  These tools remove excess to give a new form.  Chisels could be placed here as well by that description, but there's another characteristic of these tools: friction.  They are used to remove through rubbing, not chipping.  These tools include the literal whetstone, which is a piece of actual stone that's harder than iron and rough in texture, files, which are rough metal tools for grinding, sandpaper, which is paper with some type of grit on it to wear off the metal, and grinding machines, basically a stone wheel turned by a mechanism similar to a mill stone, which the metal is held against to grind.

Finally, the mound and the quencher, Earth and Water.  As the forge and bellows heat, the mound and quencher cool.

Mound I'm using symbolically; there isn't a mound of earth in most smithies.  I'm referring to process of burying the item to slow cool it in the anneal process.  Sometimes the heating during the anneal process is done in a separate fire outside the forge, then the whole fire buried in earth, other times, the forge or a secondary forge is used to heat it without using the bellows to raise the temperature, then the item is buried in a pit, or sometimes an actual mound.

The quencher is a barrel or trough or similar container filled with the oil or brine or water, used for, obviously, quenching.  The difference in fluid is due to the boiling points needed to effectively cool the metal quickly.  If the boiling point is too high, the metal will cool too quickly and likely crack.  Water has the lowest boiling point, so cools faster as the heat vaporizes it.  It is sometimes used for iron, but sometimes cools too fast.  When it does, brine is often used.  Brine is in effect salt water.  Adding the salt raises the boiling point.  Steel requires slower cooling than iron, so often requires oil, which has a much higher boiling point than water or brine.  For "oil" this varies from vegetable or animal fat oil to petroleum based fluids like transmission fluid or petroleum oil.  Of course, in the days before wide spread petroleum availability, plant or animal oils were primarily used.

Now that we've looked at the tools, let's look at the process from an esoteric viewpoint.  Here's the steps outlined above:

1) Forging
2) Annealing
3) Sharpening
4) Demagnetizing
5) Quenching
6) Tempering
7) Mounting
8) Polishing

Forging, as discussed, is the process of softening the metal and shaping it with tools.  It is fire of the forge, air of the bellows, and earth of the hammers, tongs, anvils, and related tools.  Fire, air, and earth.  Softening and shaping.  Think about these in your life.  What heats things up?  How does it soften you, making you malleable so you can be shaped?  What shapes you?  In what ways?  In the military, this is Basic Training, the initial training that shapes you into a soldier.  Looking deeper, think of the mysteries.  What stage is this?  This is the teaching phase, the prep work, the daily practice, the period of observation and learning.  It is the time of the student and teacher, the period where you get a taste of the tradition and that taste changes you.  This is Gwion stirring the Cauldron of Ceridwen and finally getting a drop in his mouth.  It is a time of hard work, of sweat and tears.

Annealing, that which makes the metal ductible, and hence unable (or as close as possible) to break under pressure.  This is the process after it is the right shape to avoid it losing that shape.  The setting of it in that shape.  This is, as stated, the process of burying to cool, heating, cooling, and so on.  Earth to cool, fire to heat.  Earth and fire.  Making ductible.  Think about this in your life.  The process of shaping you creates rapidity, afterward, you have to be made to handle pressure or you will crack.  You see this in the military, where the initial training hardens you and sets you in a certain shape.  Following that, the soldier responds by muscle memory and reflex, which is often necessary, but makes it harder to make a decision outside the training when needed.  The period afterwards requires adapting that training to an active process, if the soldier is to become an officer or any type of leader.  Otherwise, you will crack under pressure, because once you reach the end of what you were trained for, you have nothing left.  Looking deeper, think of the mysteries.  What stage is this?  Often the later period of training is different from the first, a period of testing where the teacher analyzes if the student is ready.  During this time, you are made to be able to handle the pressure that will come later.  In the tale of Taliesin, this is the period after Gwion drinks the drop.  Ceridwen is chasing him, trying to kill him.  He must change and adapt or die.  This is shown in the shapeshifting contest, Gwion changing into forms to get away, and Ceridwen changing into forms to catch him.

Sharpening, the grinding stone, where anything not needed is stripped away.  This is earth and only earth.  Forging starts with fire, air, and earth, air is removed for annealing, now fire is removed.  Earth.  Removing.  Think about this in your life.  Once you are able to handle pressure, unneeded things can be stripped away.  Before, the lose of them might break you.  In the military, this is your first battle or series of battles.  Once in the fight, your shape (training) and ductibility (ability to adapt) are tested and anything unneeded is stripped away.  At this point, either the the training and ability to adapt serve you well, or you die.  Looking deeper, think of the mysteries.  What stage is this?  This is initiation, in whatever form it takes.  In a very real way, that which isn't needed is stripped away in death, and what is needed emerges from the other side.  In the tale of Taliesin, this is Gwion becoming a grain, and Ceridwen into a hen and eating him.

Demagnetising, the reforming and realigning of the metal so it won't hold onto what was removed in sharpening.  This is done with fire and only fire.  The metal is heated, let to cool some, heated, let to cool some, and so on.  Fire.  Letting go of what was removed.  Think about this in your life.  After the unnecessary things are removed, how hard is it to really let go of them?  What has to happen to really move on?  I'll leave the soldier analogy behind at this point, as, never having been a soldier, I'm not sure how these steps apply at this point onward.  Digging deeper, think about the mysteries.  What stage is this?  After initiation, in the period following, many people feel lost, because they haven't let go of what was removed, but haven't come to terms with the changes that occurred.  It's a transitory time, a birthing you could say, with initiation being the time of conception.  And this parallels Taliesin's tale.  Ceridwen is pregnant after eating the grain, and gives birth to Taliesin nine months later, Gwion reborn.

Quenching, the hardening process, by which the metal is made to be strong enough to hold off any impact (or as close as possible).  This is a water only process, if you view water, brine, and oil all as water, which they have the characteristics of.  Water.  Hardening.  Think about this in your own life.  The point following the final letting go of the things you've lost tends to be an emotionally null time, a quenching of your emotions, a hardening of your spirit.  This is necessary to hold onto what is needed after losing what is not.  "What  have, I hold!" as Cochrane would say.  Which leads us into the mysteries.  What phase is this?  After we've come to terms with the changes, we have to apply them.  This requires determination and persistence, and force of will.  A quenching of our desire, so we can do what's necessary.  Not a period that lasts forever, but a necessary period.  In the tale of Taliesin, this is Ceridwen, who had intended to kill him when he was born, tying him in a bag and setting him adrift in the sea.  his period, floating on the sea, was a time of hardening, and directly visible as being quenched in water, since he was put in the sea.

Tempering, heating the blade once more to make it flexible.  This once again is fire only, but a lighter, milder fire, not heating as hot.  Fire.  Flexibility.  How does this apply to your life?  Hardening after loss tends to lead to rigidity, and while necessary for a time, this is bad in the long term.  Once that phase has passed, you need to regain flexibility so you can weather any future trouble.  Your heart has cooled in hardness, now it's time to warm it back up, not to the point of forging, but from where it is.  Looking deeper, how does this apply to the mysteries?  What phase is this?  That initial digging in and hardening must be followed by a more flexible time.  Hardening applies what you learn, growing flexible makes it yours, adapts it to you.  It's a period of renewed growth.  Growth doesn't end with initiation.  In Taliesin's tale, this is the period following him being found among the salmon as a child, during which he grew up.

Following tempering, is mounting, the putting of a handle or hilt on the metal.  This is often done, once more, with fire alone.  Fire.  Mounting.  How does this apply to your life?  A tool can't be used without a way to hold it or attach it.  The same is true of our lives.  There is always a bit more pain before we are ready for what is to come.  This is preparation.  Digging a bit deeper, how does this apply to the mysteries?  What phase does this represent?  In the Eleusinian Mysteries, this is the Greater Mysteries.  The initiate, after passing through the Lesser Mysteries which were initiation, then can enter the Greater Mysteries, a second initiation in some way, yet different from the first.  This is preparation for the real work, the first initiation and the period between the preparation for this.  This holds true for other types of initiation as well.  Initiation prepares you for the rest of the process, but there comes a time of change that prepares you for the actual work.  In the tale of Taliesin, this is his exploits in court, where he has to outsmart the others involved to save what is dear to him.

The final phase is polishing.  The metal at this point is perfectly formed, shaped, ductible, flexible, and strong, but it's rough.  The imperfections are removed by polishing it, giving it's final look.  This is a process of only earth, and is fine and careful work, persistence without a heavy hand.  How does this apply to your life?  The only thing left after you are prepared for what will follow a time of loss to to smooth out the rough edges so you don't get stuck on things that might hold you back.  The same is true in the mysteries.  The last stage is the years of polishing all your imperfections out, so you don't get caught up on things that might hold you back from the great work.  For Taliesin, this is his travels as a bard after the tale is done.  He's doing the work everything before has prepared him for, polishing his skills as he goes.

And so it goes, as with the Smith, so with the Witch, as with the craft, so with the Craft.  For, the Craft is the Craft of all Crafts.

FFF,
~Muninn's Kiss

Saturday, 1 September 2012

Exitium in initio ponebatur

This is a time for endings.  My grandma died a week ago, my great aunt a week before, another great aunt in the last few months.  On Friday, my job ended.  It is a time of endings.

(This post was begin August 26, the evening after my drandma's memorial service and the Dag after my job ended.)

All things that begin must end.  Something must end for something new to begin.  The end is present in the beginning.  The destruction is present in the creation.  Exitium in initio ponebatur.

An ending is an opportunity.  It clears the slate.  Until something ends, you are commuted to the current path.  You have to consider the consequences.  If you are working, accepting a job means quitting the old or determining how to do both.  If you are in a relationship, starting a new one requires ending the old one or facing how the new one will effect the old.  But when al job ends, you are free to accept any new ones that come.  When a relationship ends, you are free to accept any new ones that come.

Initiation of course comes from the word "initium", "to begin".  This is conjugated into "initio", "beginning".  One thing present in all forms of initiation is death and rebirth, though the form these take varies.

The first event in my life I can truly call initiation was the ordeal and connected rituals I went through joining an order as s teenager.  There were four elements to that ordeal: a night alone in isolation, silence, physical labour, and limited food.

The night of isolation followed a ceremony, a ritual, and was a time to contemplate the mysteries I had seen.  Isolation is always a time of contemplation, especially following seeing and hearing the mysteries.  Note that after his baptism and the holy spirit coming upon him as a dove, a very obvious initiation, the holy spirit drove Jesus out into the desert, the Eremus, the Wasteland, to be tempted.  Following the initiation he received, following things he had seen that were mystery and new, he spent forty days in isolation, alone, and the temptation only came at the end.  Also note in the Graal myths, the Graal Knight, after failing to ask the questions that would heal the King and with him the Land, spends years in the Wasteland in isolation, a self imposed excile, during which he contemplates the things he saw and the questions he didn't ask.  Isolation is the Wasteland.

The second element was silence.  I was under oath not to speak the entire ordeal.  This also reflects the Graal myth, especially the earliest, where the knight that trained Sir Perceval instructs him to listen more and talk less, which leads him to not ask the questions.  This silence, and the events that follow it, leads to the Wasteland, and the Quest (to ask, to seek) for the answers to the unasked questions.  Silence is the Catalyst.

Third was labour.  During the day between the night alone and the final ceremony, the actual initiation, I performed manual labour, honest labour, service.  This is also seen in the Graal myth, for in the Wasteland, the Graal Knight does service, rescuing those in danger, protecting those threatened, feeding those who are hungry, helping those in need.  You see the same thing from Jesus between Initiation and Death.  This is selfless service.  This is changing Wyrd to help others, binding and loosing the Threads of Fate.  Overcoming Fate for others.  Labour is the Overcoming.

Fourth was limited food, denying the body.  With Jesus, we see this as the fasting for forty days in the Wasteland.  For the Graal Knight, we see this in the oath he takes before heading on the Quest, to not sleep two nights in the same place, to avoid strange tales, to engage in combat any knight claiming to be better than another or any two nights claiming the same.  The denial here is of course denial of a home, denial of fancy, and denial of safety.  Denial is the Suffering.

These elements of course are all present in such initiations as spending the night in the Devil's Chair.  The Catalyst is that which calls you to do so, to make the trip, to take the risk.  The Suffering is fasting and staying awake all night, denial of food and sleep.  The Wasteland is your isolation up there, no one to help you, no one to comfort you.  And the Overcoming is the result.  You will return mad, dead, or a poet.  The poet overcame.

This ordeal, Catalyst, Suffering, Wasteland, and Overcoming is the process in Initiation of Death and Rebirth.  The old dies in the Wasteland, to be reborn in the Overcoming, which is in fact Nexus, the coming back together, the Divine Twin of the Catalyst which begins the process of breaking apart.

We go through this process with the death of a loved one, though it's not as clear.  In effect, in our mourning and sorrow, we die with them, and are reborn from that sorrow.  Their dying is Catalyst, making use experience death, look at ourselves, begin the sorrow and grieving process.  Our fear and sorrow, grief and pain are Suffering and the Wasteland.  We must Overcome to be able to move on, to live again.  We are reborn from the smashes of our sorrow and grief.  Changed, yet moving on.

Losing a job is the same.  The point of layoff or firing is the Catalyst, loosing the Threads that held us to the old job, unbinding the bonds that held us there.  The job hunting process is Suffering and Wasteland, Suffering being the sacrifices made to get through that time, eating as cheap as possible, not giving in to our desires, because money is short.  The Wasteland is that time of isolation when we have no job, no income, no boss, no coworkers.  We are the wounded Fisher King, no longer able to do what we once could.  We are the slain knight, beheaded in the act of losing our job.  But most of all, we are the Graal Knight, on a Quest for the answer to, "what is the meaning of these things?"  The Overcoming, of course, is a new job at the end of the Wasteland, Nexus, the coming back together of the frayed Threads, ragged in the Wind of the Wasteland, the anchoring back down of our lives.  Changed yet moving on.

"Behold, the old has passed away and all things have been made new."

All things that begin must end.  Something must end for something new to begin.  The end is present in the beginning.  The destruction is present in the creation.  Exitium in initio ponebatur.

FFF,
~Muninn's Kiss

Wednesday, 14 March 2012

On Initiation, Fate, and Law

The following is adapted from an answer I gave to a post on a list.  I've edited it to only include my one words and ideas and for clarity now that the context is removed, and to remove things that shouldn't be said publicly.  I'm going to ramble a bit, touching on a large number of subjects.  Just remember, I don't know anything, just like everyone else.  ;-)  So take it with a grain of salt and your mileage may vary.

Sir Galahad as conceived
by George Frederick
Watts (1817–1904).
So, first, Initiation.  Though Feri initiation is unique to Feri, as Victor developed some key parts of it after his own initiation, at its core, it's the same as Initiation found the world over, from the shamans of Northern Asia to the Greek Mystery Religions to the native tribes of Australia, North America, and South America.  And everywhere in between.  It's the Welsh vigil on a hill in the dark of night in a storm alone with the spirits.  It's the spirit journey to find yourself in the smoke in the forests of the Amazon.  It's the Christian baptism.  It's Odin cutting out his eye for wisdom, or him hanging upside down from the world tree for nine days, a spear in his side, a sacrifice of himself to himself.  It's the ordeal of the Graal Knight, alone seeking the Castle Perilous, having to answer the question, "What is the secret of the Graal (or what is the meaning of these things), and whom does it serve?", which is the same question as, "Who is this flower above me?  What is the work of this god?  I would know myself in all my parts."1  Ultimately, in whatever form, Initiation is two things that are really one.  First, it is death and rebirth, torn apart by the spirits and put back together, the same person but changed, never to return.  Second, marriage to the gods and spirits, the becoming a Priest/ess.  As Cora says in Fifty Years:
"Initiation does not make you a full-blown highly trained Witch. In initiation you literally marry the Goddess, her dual consort and the Gods, whether you are male or female. In speaking to her priest the Goddess says, "I love you with the same love with which a mortal woman loves you, but raised to the power of divinity." To her priestess she says, "I love you with the love with which a man or woman loves you, but raised to the power of divinity." Always remember that in the deepest sense the man you love as life companion or in passing is your son, brother and lover and should be treated with love and respect as yourself and other half."2
This, of course, begs the question of what is a Priest/ess.  Rather than make this too long, here's my post about the subject, my own experience and ideas, of course, not "Orthodox Feri", and almost a year ago now, so my thoughts may have changed some:

http://muninnskiss.grimr.org/2011/06/on-priests-priestesses-bridges-and.html 

Back to my list above, the idea of Initiation as the ordeal of the Graal Knight leads me to the next discussion, Karma.

Lady Justice
First off, before I explain that, I'll say this, personally, I don't believe in Karma, the Western broken version or the Eastern version.  The Western version is really an attempt to take the modern Christian idea of justice verses grace, or more accurately, the Medieval ideas of Lady Justice and Lady Liberty which forms much of the modern Western mythology of Government (Lady Fate got lost somewhere, as un-Christian), and make it less "Christian" by rebaptising it as Karma.  It is personified as that which spanks us if he do bad and rewards us when we do good, basically the way many modern people view the Christian god.  Though even the Medieval concept was different from that.  Lady Justice is blind.  She weighs the deeds but has no personal stake in it, no personal connection to the individual or their actions.  This is much closer to the Eastern (original) version of Karma, which is impersonal and very much a cause and effect, just on a level that's both physical (Yin) and spiritual (Yang).  Remember, Yin and Yang in China are not two opposing forces but are two side of the same thing, connected, impossible to separate, and the Yin side can be further divided in Yin and Yang, and likewise the Yang side, a continuum, rather than duality.  Same thing in Karma, which originated in the Indian Subcontinent.  Science sees physical cause and effect.  Karma includes those, but allows for spiritual and non-linear effects.  But Karma is a principle in the world, not a god or spirit or entity like Western Karma tends to be seen.  Karma is more like Fate, but doesn't really fully describe the way I see Fate.  Which brings me back to the Graal.

Robert Cochrane said:
Some groups seek fulfillment in mystic experience - this is correct if one does not forget the duty of 'involvement' - the prime duty of the wise. It is not enough to see The Lady, it is better to serve Her and Her will by being involved in humanity, and the process of Fate (The single name of all God's is 'Fate'). In fate, and the overcoming of fate is the true Graal, for from this inspiration comes, and death is defeated. There is no fate so terrible that it cannot be overcome - whether by a literal victory gained by action and in time, or the deeper victory of spirit in the lonely battle of the self, Fate is the trial, the Castle Perilous in which we all meet to win or to die - Therefore, the People are concerned with Fate --for humanity is greater than the Gods', although not as great as the Goddess. When Man triumphs, fate stops and the Gods are defeated - so you understand the meaning of magic now. Magic and religion are aids to overcome Fate, and Fate is a cradle that rocks the infant spirit.

Now you know what 'witches' are.3
To me, this is the heart of witchcraft, of magic, of Feri (though it's from a different stream).  "In fate, and the overcoming of fate is the true Graal, for from this inspiration comes, and death is defeated."  How is death defeated?  In surviving it.  That's what initiation is.  But, on to Fate.  What is Fate?  "The single name of all Gods".  Elsewhere, Cochrane talks about cords and their use in witchcraft (which I'll get back to).  There, he says, "They appear to have originated from the woven strands of Old Fate, the major deity of all true witches."4  "The major deity of all true witches."  This is important I think.

I don't see Fate much in Feri writing or teaching, but She's there, both as the Star Goddess, and as the Three Mothers (the term used in Clan of Tubal Cain, a British witchcraft tradition), the Three Hooded Ones.  I've only seen Feri references to the Hooded ones (often called the Cowled Ones in British traditions) in two Feri poems, so I won't dwell heavily on the Feri lore, but I will look at some other places.

There's a Greek creation with that tells of Chronos and Ananke, serpentine with three heads each (Chronos', Time's, heads are obviously the past, the present, and the future; Ananke's are Fate, Destiny, and Necessity) curled around an egg.  Their movement around each other broke open the egg and Eros was born, along with the mud that solidified into Gaia, and the water that became Oceanus.  From Eros came Nyx and Erubus, Night and Darkness, who gave birth to Day and Light.  Chronos and Ananke came from Chaos, but those three seem to always have been there.  The movement of Chronos and Ananke's coils keep the heavens and earth turning, the stars and planets (including moon and sun) moving, the seasons changing, the tides turning, the lives of gods and men moving forward.  Time and Fate are the two moving forces of the universe that even the gods are subject to.

The Moirae
But closer to the topic, with Zeus, Ananke had three daughters (or Chronos with Nyx, depending on the story), the Moirae, the Fates.  Clotho spins the thread of our life, setting the initial path. Lachesis measures the thread, determines what will happen during the lifetime.  Atropos cuts the thread, determines the death of the person.  Even the gods are subject to these three (except Zeus in some versions, as their father).  But man can overcome their Fate, hence why the demigods like Perseus and Hercules are so important, with the power and strength of the gods but the ability to overcome Fate like men.  (The Three Mothers are also seen in the Furies and the Graces.)

The Norns
In Norse belief, we find the Norns (there are many norns, but there are three main ones), very similar to the Fates of Greece, three daughters of giant-kin who control the Threads of Wyrd, with power over gods and men.

They appear many other places in Indo-European myth, from Ireland to India, and other places as well.  Even in Jewish Kabbalah with the Three Mothers, Shin, Alpha, and Mem, Fire, Air, and Water.  You even find them in Taoism if you know where to look.

But where I was going with this is Wyrd.  In my belief, Wyrd is the Threads of Fate that bind us together and determine each of our paths, and the paths of the universe.  It is the Chinese web that has no weaver, it is Buddhist and Hindu Karma, it is Greek Fate, it is the Soul Spark of Kabbalah.  Imagine a huge web, stretching forever in all directions in space and time.  There are an infinite number of threads, an infinite number of paths, an infinite number of possibilities.  But there are knots tied in this web, in these threads.  These knots limit the options, direct where things can go, control the past and the future.  Withing each of our Godselfs, there is a bundle of Threads at the middle.  These are our Wyrd, our Fate.  These Threads connect to the rest of the web.  These Threads determine our options, our choices, our future.  We received them from our (physical and spiritual) ancestors, and they came tied in knots to other threads, limiting us.  But each action we take, each world spoken, each choice we make, binds new knots or looses old knots, limits or expands our options.  Cause and effect.

I talked more on Wyrd and webs in this blog post, if you're interested:

http://muninnskiss.grimr.org/2011/10/on-centres-actions-webs-and-spiders.html

Getting back to "In fate, and the overcoming of fate is the true Graal, for from this inspiration comes, and death is defeated."  Most people go through life on autopilot, essentially.  They let Fate dictate to them their choices.  They think they are deciding, but they're really just following the Threads, letting the existing knots determine the outcome.  Eastern Enlightenment, Western Gnosis, is the realization of those Threads and our ability to change them.  To step back from the web and look at it and consciously change it, to untie a knot here, tie a knot there, and change the course of history.  To write your own Fate.  This is truly what witchcraft is, the binding and loosing of the Threads of Fate.  Once you move past letting Fate dictate, you enter the realms of Destiny and Necessity.  Destiny is what Crowley was talking about when he talked about True Will.  "Love is the Law, Love under Will."5  It's what we can truly be if we take the reigns of our life instead of submitting them to Fate.  As the Feri Maxim goes, "never submit your life force to another."  Necessity is what Cochrane talks about when he says in his witch 'Law', "Do not do what you desire - do what is necessary."6  Once we can see the web and know we can make the decisions, that we can create Change, we can see clearly what is necessary to accomplish what needs to be done.  This is fully integrated, of course.  It takes Fetch, Talker, and Godself to truly see the web, and see the Necessity.

And, the mention of Love being the whole Law brings me to the next subject.  Love and Law are of course both part of the Pearl Pentacle in Feri.  But they can't exist without Knowledge, Wisdom, and Liberty/Power, either.  To just act without thought means there is no Knowledge involved.  No Point can be left out, or you are out of balance and can't act rightly.

Sophia
Going back to the discussion of Lady Liberty and Lady Justice, ultimately Dame Justice in Medieval thought is Law in the Pearl.  Dame Liberty is Liberty/Power, of course.  But Dame Wisdom, Sophia of the Greeks and Gnostics, got lost along the way.  The White Goddess of Robert Graves fame has become an integral part of modern paganism and witchcraft (both trad craft and Wicca), but the Black Goddess, Sophia, the deeper mysteries, has been ignored by most.  The White Goddess really stands as Fate and the Three Mothers, modernly seen as the Maiden, the Mother, and the Crone, though this misses a lot.  But I'm on a tangent that I can't pull back, so I'll leave this one for now.

Law, Dame Justice, as relating to Dharma, the Laws that define how the universe work, is not really separate from Fate.  It is the workings of Chronos and Ananke, of Time and Fate/Destiny/Necessity that govern the things of the universe.  None of the Points function in isolation, they are really one and the same, just as they are in the Iron Pentacle.  Fate, Karma, is the movement, the Yin.  Law, Dharma, is the stillness, Yang.  Both come from the Tao but aren't the Tao, they are part of the Te of the Tao, the virtue, the properties if you will.
The Tao begot one.
One begot two.
Two begot three.
And three begot the ten thousand things.7
The Tao and the One, are God Herself, the Star Goddess, the Uncreated, the Fountain of All, the Nagara.

The Two of course, are Yin and Yang, the Divine Twins, the Tvennr, their constant Dance as Lovers and Fighters being the constant change in the world, Chaos, from which Chronos and Ananke proceed.

The Three are the Three Mothers, the Three Cowled Ones that proceeded the gods, the Grimr.  They are seen are the three heads of Chronos and the three heads of Ananke.  They brought Order to the Chaos, though not stability, for they are always in movement.  In Kabbalah, the Three Fathers come from the Three Mothers, though they are really the same.

The Ten Thousand Things is the Chinese poetic description of all that is.

Of these Ten Thousand Things, we find seven, the Guardians, the Watchers, the Seven Stars in the Sky, the Vordr.  They are stillness and the foundation.  The static forces that hold the universe together if you will.  The ultimate teachers.  If the Three Mothers are Fate and Karma, the Guardians are Law and Darma.

To the next subject.  As I said above, to act in a deliberate way, a way that creates Change rather than lets Fate determine the course, requires all parts of us ("I would know myself in all my parts").  There tends to be an emphasis in Feri to steer away from Talker, seeing Talker as bad, but this is mostly reactionary to a culture where Talker rules.  Talker has a purpose and is necessary.  Fetch cannot plan, as Fetch has no concept of Time.  Fetch only wants what she wants and wants it now, has no ability to abstain or say no to desires.  Talker is needed for these.  But Talker isn't always right, either.  There is a time to plan and a time to act without thought or planning.  There is a time to abstain and a time to feed your desires.  Both are necessary and shouldn't be ignored.  And Godself understands the big picture of the universe, but has little ability to understand the little things that make up life.  Godself without Fetch can't meet the needs of the body and souls.  Godself without Talker can't make the little discussions that can get us to the ultimate Goal, the Graal.
To every thing there is a season, and a time to every purpose under the heaven:
A time to be born, and a time to die;
A time to plant, and a time to pluck up that which is planted;
A time to kill, and a time to heal;
A time to break down, and a time to build up;
A time to weep, and a time to laugh;
A time to mourn, and a time to dance;
A time to cast away stones, and a time to gather stones together;
A time to embrace, and a time to refrain from embracing;
A time to get, and a time to lose;
A time to keep, and a time to cast away;
A time to rend, and a time to sew;
A time to keep silence, and a time to speak;
A time to love, and a time to hate;
A time of war, and a time of peace.8
Hmmm, I said I'd come back to Cochrane's discussion on cords.

He starts out with:
Mrs. Basford has raised an interesting point about the real purpose of cords, harvest twine, string dolls, etc. They appear to have originated from the woven strands of Old Fate, the major deity of all true witches. They are, of course, the origin of such descriptive terms as "spellbinders." When worked up properly they should contain many different parts--herbs, feathers and impedimenta of the particular charm. They are generally referred to in the trade as "ladders," or in some cases as "garlands," and have much the same meaning as the three crosses. That is they can contain three blessings, three curses, or three wishes. A witch also possesses a devotional ladder, by which she may climb to meditational heights, knotted to similar pattern as the Catholic rosary.

I began a blog post on the subject of roots that included a discussion of blessings and curses, binding and loosing, but it expanded into an article I'm going to submit to a magazine so was never posted, so I'll include an excerpt here:
There are basically two ways to do magic.  You can bind or you can loose.  You can curse or you can bless.  Both ways can be used to do the same thing, if you're clever and cunning.  In healing, you can either bless (improve the patient's ability to fight off the infection or to heal the damage) and loose (release the patient from the illness), or you can curse (kill the infection) and bind (hold back the infection or attacker to give room to heal).  It is hard to bless and loose from darkness, and hard to heal and bind from light.  But we both have both in us, as do all things, the Twins in the Great Dance, Shining Bright One and Shadowy Darkling.  We can use our darkness, our impurities, our demons to heal, just as much as we can use our light, our purity, our innocence, our angels.  While plants and woods like aspen or apple might be used in the loosing and blessing way, blackthorn, and the poisons I listed above, usually comes from the other side, killing the infection, removing the cause.
The wording Cochrane uses is important here, I think.  "They appear to have originated from the woven strands of Old Fate, the major deity of all true witches."  The web of the Threads of Fate isn't just pathways, it is Herself.  The web isn't just a metaphor, it is the Truth behind what we see, the Brahma behind Maya.  When a witch takes objects and ties them into a cord, s/he is taking the physical "reality" and binding the Threads of Fate, the "stuff" of God Herself, around that reality, forcing a change.

Cochrane says later:
Basically the cords of binding, as used today, are worked upon with mistaken enthusiasm. Originally they were cords of Fate, woven and bound into a charm for a defined purpose. Sometimes shaped into a semblance of the object or person to be influenced, they were also hung on a gatepost or nailed near to the object or person, preferably in a public place, as an indication of intent. In an Italian spell, the ladder is actually placed in the bed of the person to be enchanted. A beautiful witch ladder, incidentally, was once found in a church belfry: presumably one of the Old Craft could not sleep late on Sunday mornings because of the racket of the bells!
Charms made this way have interesting ramification in understanding Wyrd and Fate.  You can read the whole article (originally published in 1965 in Pentagram)  here:

http://www.1734-witchcraft.org/cords.html

Anyway, I've rambled enough.  Hopefully you find some kernels of grain among these tares.

FFF,
~Muninn's Kiss

1 Flower Prayer found in Feri, originally from KaHuna
2 Fifty Years in the Feri Tradition by Cora Anderson, available from Harpy Books at http://www.harpybooks.com/Catalog/Fifty-Years-in-the-Feri-Tradition.shtml or Amazon at http://www.amazon.com/gp/product/B0006RMANM/ref=as_li_ss_tl?ie=UTF8&tag=grimr-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B0006RMANM
3 From Robert Cochrane's second letter to Joe Wilson, written in 1966, found here: http://www.1734-witchcraft.org/lettertwo.html
4 From On Cords by Robert Cochrane, originally published in 1965 in Pentagram, available here: http://www.1734-witchcraft.org/cords.html
5 From Liber AL vel Legis, the Book of the Law, by Aleister Crowley, found here: http://www.sacred-texts.com/oto/engccxx.htm
6 From Robert Cochrane's sixth letter to Joe Wilson, written in 1966, found here: http://www.1734-witchcraft.org/lettersix.html
7 From section 42 of the Tao Te Ching, originally written by Lao Tzu.  This translation is by Jonathan Star.  A copy with his translation can be found at http://www.amazon.com/gp/product/1585426180/ref=as_li_ss_tl?ie=UTF8&tag=grimr-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=1585426180
8 Ecclesiates 3:1-8, King James Version of the Bible, formatting mine.  In context, see http://www.biblegateway.com/passage/?search=Ecclesiastes+3&version=KJV

Faerie Nation Mag